The augmented reality (AR) and virtual reality (VR) market is projected to expand from US$ 27.96 billion in 2021 to US$ 252.16 billion by 2028, reflecting a compound annual growth rate (CAGR) of 36.9% during the period from 2021 to 2028.
The integration of AI-driven chatbots and virtual assistants has greatly enhanced customer support functions across various businesses. Nevertheless, remote troubleshooting remains a significant hurdle for these chatbots. To overcome this challenge, companies are increasingly adopting virtual reality technology to improve customer interactions and satisfaction, while also addressing complex issues more efficiently. Implementing superior customer service strategies is an effective way for businesses to show appreciation for their clientele, and virtual reality stands out as one of the most sophisticated technologies that can aid the retail industry in this endeavor. By crafting an immersive experience that engages the senses and fosters a strong emotional bond, virtual reality enables businesses to connect with customers in innovative and meaningful ways, potentially leading to repeat purchases and enhanced brand loyalty. Furthermore, virtual reality offers marketers a platform to create captivating and emotionally resonant VR advertisements that showcase products in unique formats. For instance, The North Face utilized virtual reality to develop an immersive experience that allowed customers to engage with the brand's essence through the stunning landscapes of Nepal. Consequently, the adoption of virtual reality solutions in retail environments is propelling the growth of the augmented reality and virtual reality market.
Globally, the adoption of augmented reality (AR) is increasing, fueled by heightened investments in the AR sector, a rising demand for AR devices and solutions in healthcare, and a growing interest in AR applications within e-commerce and retail. In the healthcare domain, AR technology can provide surgeons with a virtual representation of a patient's anatomy, allowing for more accurate evaluations and enhanced precision during invasive procedures. AR is also being utilized in medical training, fitness applications, pharmacy management, and patient care. The VR market is similarly growing, driven by the availability of cost-effective VR devices, the rising use of head-mounted displays (HMDs) across various sectors, technological innovations, and the ongoing digital transformation. The COVID-19 pandemic has further accelerated the adoption of HMDs in gaming and entertainment. However, challenges such as the lack of intuitive interfaces, insufficient processing power, and limited storage capacity for AR devices are impeding the growth of the AR and VR market.
Effects of the COVID-19 Pandemic on the Augmented Reality and Virtual Reality Market
In the near future, it is anticipated that healthcare professionals will increasingly utilize AR and VR technologies through head-mounted displays (HMDs) as protective equipment. Despite the adverse impacts of COVID-19 lockdowns and reduced international trade, the AR and VR market has continued to thrive, largely due to the growing adoption of these technologies in remote and hybrid work settings. An article from INEWS highlights the application of AR technology, big data, and Web 3D at the China Spring Cloud Auto Show, which showcased advanced technologies and products from various angles, positively influencing the global AR and VR market in 2020. HTC Corporation hosted a virtual conference for developers utilizing VR technology in 2021, and the ongoing digital transformation in sectors such as retail (e-commerce), education (e-learning), and healthcare (advanced medical equipment) is expected to further bolster the growth of the AR and VR market in the future.
The augmented reality and virtual reality market is categorized by technology into augmented reality and virtual reality segments. In 2021, the augmented reality segment dominated the market. By component, the market is divided into semiconductor components, sensors, and others, with the semiconductor components segment holding the largest market share in 2021. The end-user industries for the augmented reality and virtual reality market include entertainment, education, industrial applications, healthcare, real estate and architecture, retail, aerospace and defense, among others. The entertainment sector accounted for the largest market share in 2021. Geographically, the augmented reality and virtual reality market is segmented into North America, Europe, Asia Pacific (APAC), the Middle East and Africa (MEA), and South America (SAM), with North America leading the market share in 2021.
The size of the augmented reality and virtual reality market has been determined through a combination of primary and secondary research methodologies. The research process commenced with comprehensive secondary research, utilizing both internal and external sources to gather qualitative and quantitative data relevant to the market. This approach provided a detailed overview and forecast for the AR and VR market across all segments, including the five major regions: North America, Europe, Asia Pacific, Middle East and Africa, and South America. To validate the data and gain deeper analytical insights, primary interviews were conducted with industry stakeholders, including VPs, business development managers, market intelligence managers, national sales managers, and external consultants such as valuation experts, research analysts, and key opinion leaders specializing in the AR and VR market.
Key players in the augmented reality and virtual reality market include Immersive Gaze, Google LLC, EON Reality, Vuzix Corporation, Blippar Group Limited (Layar B V), Innovega Inc., Simulanis Solutions Private Limited, Kanda ApS, YeppAR, and Zugara, Inc.
TABLE OF CONTENTS
1. Introduction
1.1 Scope of the Study
1.2 Research Report Guidance
1.3 Market Segmentation
1.3.1 Global Augmented Reality and Virtual Reality Market - By Technology
1.3.2 Global Augmented Reality and Virtual Reality Market - By Component
1.3.3 Global Augmented Reality and Virtual Reality Market - By End-user Industry
1.3.4 Global Augmented Reality and Virtual Reality Market - By Geography
2. Key Takeaways
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. Augmented Reality and Virtual Reality Market Landscape
4.1 Market Overview
4.2 PEST Analysis
4.2.1 North America PEST Analysis
4.2.2 Europe - PEST Analysis
4.2.3 Asia Pacific PEST Analysis
4.2.4 Middle East & Africa PEST Analysis
4.2.5 South America PEST Analysis
4.3 Ecosystem Analysis
4.4 Expert Opinion
5. Augmented Reality and Virtual Reality Market - Key Market Dynamics
5.1 Market Drivers
5.1.1 Growing Use of Virtual Reality to Offer Better Customer Experience in Online Retail
5.1.2 Immersive Learning Experience with VR, AR, and Gamification
5.2 Market Restraints
5.2.1 Security and Privacy Issues
5.3 Market Opportunities
5.3.1 Investments in AR and VR Technologies
5.4 Future Trends
5.4.1 Transformation of Travel Sector with AR & VR
5.5 Impact Analysis of Drivers and Restraints
6. Augmented Reality and Virtual Reality Market - Global Market Analysis
6.1 Global Augmented Reality and Virtual Reality Market Overview
6.2 Global Augmented Reality and Virtual Reality Market Forecast and Analysis
6.3 Market Positioning- Top Five Players
7. Augmented Reality and Virtual Reality Market Analysis - By Technology
7.1 Overview
7.2 Augmented Reality and Virtual Reality, by Technology (2020 and 2028)
7.3 Augmented Reality
7.3.1 Overview
7.3.2 Augmented Reality: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
7.4 Virtual Reality
7.4.1 Overview
7.4.2 Virtual Reality: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
8. Augmented Reality and Virtual Reality Market - By Component
8.1 Overview
8.2 Augmented Reality and Virtual Reality, by Component (2020 and 2028)
8.3 Semiconductor Components
8.3.1 Overview
8.3.2 Semiconductor Components: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
8.4 Sensors
8.4.1 Overview
8.4.2 Sensors: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
8.5 Others
8.5.1 Overview
8.5.2 Others: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
9. Augmented Reality and Virtual Reality Market - By End-user Industry
9.1 Overview
9.2 Augmented Reality and Virtual Reality, by End-user Industry (2020 and 2028)
9.3 Entertainment
9.3.1 Overview
9.3.2 Entertainment: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
9.4 Educational
9.4.1 Overview
9.4.2 Educational: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
9.5 Industrial
9.5.1 Overview
9.5.2 Industrial: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
9.6 Medical
9.6.1 Overview
9.6.2 Medical: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
9.7 Real Estate and Architecture
9.7.1 Overview
9.7.2 Real Estate and Architecture: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
9.8 Retail
9.8.1 Overview
9.8.2 Retail: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
9.9 Aerospace and Defense
9.9.1 Overview
9.9.2 Aerospace and Defense: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
9.10 Others
9.10.1 Overview
9.10.2 Others: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
10. Augmented Reality and Virtual Reality Market - Geographic Analysis
10.1 Overview
10.2 North America: Augmented Reality and Virtual Reality Market
10.2.1 Overview
10.2.2 North America Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.2.3 North America Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.2.4 North America Augmented Reality and Virtual Reality Market Breakdown, By Components
10.2.5 North America Augmented Reality and Virtual Reality Market Breakdown, by Country
10.2.5.1 US Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028
10.2.5.1.1 US Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.2.5.1.2 US Augmented Reality and Virtual Reality Market Breakdown, By Components
10.2.5.1.3 US Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.2.5.2 Canada Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028
10.2.5.2.1 Canada Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.2.5.2.2 Canada Augmented Reality and Virtual Reality Market Breakdown, By Components
10.2.5.2.3 Canada Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.2.5.3 Mexico Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028
10.2.5.3.1 Mexico Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.2.5.3.2 Mexico Augmented Reality and Virtual Reality Market Breakdown, By Components
10.2.5.3.3 Mexico Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.3 Europe: Augmented Reality and Virtual Reality Market
10.3.1 Overview
10.3.2 Europe Augmented Reality and Virtual Reality Market Revenue and Forecast to 2028 (US$ million)
10.3.3 Europe Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.3.4 Europe Augmented Reality and Virtual Reality Market Breakdown, By Components
10.3.5 Europe Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.3.6 Europe Augmented Reality and Virtual Reality Market Breakdown, by Country
10.3.6.1 Germany Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028
10.3.6.1.1 Germany Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.3.6.1.2 Germany Augmented Reality and Virtual Reality Market Breakdown, By Components
10.3.6.1.3 Germany Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.3.6.2 France Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028
10.3.6.2.1 France Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.3.6.2.2 France Augmented Reality and Virtual Reality Market Breakdown, By Components
10.3.6.2.3 France Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.3.6.3 Italy Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028
10.3.6.3.1 Italy Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.3.6.3.2 Italy Augmented Reality and Virtual Reality Market Breakdown, By Components
10.3.6.3.3 Italy Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.3.6.4 UK Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028
10.3.6.4.1 UK Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.3.6.4.2 UK Augmented Reality and Virtual Reality Market Breakdown, By Components
10.3.6.4.3 UK Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.3.6.5 Russia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028
10.3.6.5.1 Russia Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.3.6.5.2 Russia Augmented Reality and Virtual Reality Market Breakdown, By Components
10.3.6.5.3 Russia Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.3.6.6 Rest of Europe Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028
10.3.6.6.1 Rest of Europe Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.3.6.6.2 Rest of Europe Augmented Reality and Virtual Reality Market Breakdown, By Components
10.3.6.6.3 Rest of Europe Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.4 APAC: Augmented Reality and Virtual Reality Market
10.4.1 Overview
10.4.2 APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.4.3 APAC Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.4.4 APAC Augmented Reality and Virtual Reality Market Breakdown, By Components
10.4.5 APAC Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.4.6 APAC Augmented Reality and Virtual Reality Market Breakdown, by Country
10.4.6.1 Australia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.4.6.1.1 Australia Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.4.6.1.2 Australia Augmented Reality and Virtual Reality Market Breakdown, By Components
10.4.6.1.3 Australia Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.4.6.2 China Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.4.6.2.1 China Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.4.6.2.2 China Augmented Reality and Virtual Reality Market Breakdown, By Components
10.4.6.2.3 China Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.4.6.3 India Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.4.6.3.1 India Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.4.6.3.2 India Augmented Reality and Virtual Reality Market Breakdown, By Components
10.4.6.3.3 India Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.4.6.4 Japan Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.4.6.4.1 Japan Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.4.6.4.2 Japan Augmented Reality and Virtual Reality Market Breakdown, By Components
10.4.6.4.3 Japan Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.4.6.5 South Korea Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.4.6.5.1 South Korea Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.4.6.5.2 South Korea Augmented Reality and Virtual Reality Market Breakdown, By Components
10.4.6.5.3 South Korea Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.4.6.6 Rest of APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.4.6.6.1 Rest of APAC Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.4.6.6.2 Rest of APAC Augmented Reality and Virtual Reality Market Breakdown, By Components
10.4.6.6.3 Rest of APAC Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.5 MEA: Augmented Reality and Virtual Reality Market
10.5.1 Overview
10.5.2 MEA Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.5.3 MEA Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.5.4 MEA Augmented Reality and Virtual Reality Market Breakdown, By Components
10.5.5 MEA Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.5.6 MEA Augmented Reality and Virtual Reality Market Breakdown, By Country
10.5.6.1 Saudi Arabia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.5.6.1.1 Saudi Arabia Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.5.6.1.2 Saudi Arabia Augmented Reality and Virtual Reality Market Breakdown, By Components
10.5.6.1.3 Saudi Arabia Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.5.6.2 UAE Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.5.6.2.1 UAE Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.5.6.2.2 UAE Augmented Reality and Virtual Reality Market Breakdown, By Components
10.5.6.2.3 UAE Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.5.6.3 South Africa Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.5.6.3.1 South Africa Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.5.6.3.2 South Africa Augmented Reality and Virtual Reality Market Breakdown, By Components
10.5.6.3.3 South Africa Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.5.6.4 Rest of MEA Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.5.6.4.1 Rest of MEA Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.5.6.4.2 Rest of MEA Augmented Reality and Virtual Reality Market Breakdown, By Components
10.5.6.4.3 Rest of MEA Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.6 SAM: Augmented Reality and Virtual Reality Market
10.6.1 Overview
10.6.2 SAM Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.6.3 SAM Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.6.4 SAM Augmented Reality and Virtual Reality Market Breakdown, By Components
10.6.5 SAM Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.6.6 SAM Augmented Reality and Virtual Reality Market Breakdown, by Country
10.6.6.1 Brazil Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028
10.6.6.1.1 Brazil Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.6.6.1.2 Brazil Augmented Reality and Virtual Reality Market Breakdown, By Components
10.6.6.1.3 Brazil Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.6.6.2 Argentina Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028
10.6.6.2.1 Argentina Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.6.6.2.2 Argentina Augmented Reality and Virtual Reality Market Breakdown, By Components
10.6.6.2.3 Argentina Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.6.6.3 Rest of SAM Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028
10.6.6.3.1 Rest of SAM Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.6.6.3.2 Rest of SAM Augmented Reality and Virtual Reality Market Breakdown, By Components
10.6.6.3.3 Rest of SAM Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
11. Augmented Reality and Virtual Reality Market - COVID-19 Impact Analysis
11.1 Overview
11.2 North America
11.3 Europe
11.4 APAC
11.5 MEA
11.6 SAM
12. Augmented Reality and Virtual Reality Market - End-user Industry Landscape
12.1 Overview
12.2 Market Initiative
12.3 New Development
13. Company Profiles
13.1 Immersive Gaze
13.1.1 Key Facts
13.1.2 Business Description
13.1.3 Products and Services
13.1.4 Financial Overview
13.1.5 SWOT Analysis
13.1.6 Key Developments
13.2 Google LLC
13.2.1 Key Facts
13.2.2 Business Description
13.2.3 Products and Services
13.2.4 Financial Overview
13.2.5 SWOT Analysis
13.2.6 Key Developments
13.3 EON Reality.
13.3.1 Key Facts
13.3.2 Business Description
13.3.3 Products and Services
13.3.4 Financial Overview
13.3.5 SWOT Analysis
13.3.6 Key Developments
13.4 Vuzix Corporation
13.4.1 Key Facts
13.4.2 Business Description
13.4.3 Products and Services
13.4.4 Financial Overview
13.4.5 SWOT Analysis
13.4.6 Key Developments
13.5 Blippar Group Limited (Layar B V)
13.5.1 Key Facts
13.5.2 Business Description
13.5.3 Products and Services
13.5.4 Financial Overview
13.5.5 SWOT Analysis
13.5.6 Key Developments
13.6 Innovega Inc.
13.6.1 Key Facts
13.6.2 Business Description
13.6.3 Products and Services
13.6.4 Financial Overview
13.6.5 SWOT Analysis
13.6.6 Key Developments
13.7 Simulanis Solutions Private Limited
13.7.1 Key Facts
13.7.2 Business Description
13.7.3 Products and Services
13.7.4 Financial Overview
13.7.5 SWOT Analysis
13.7.6 Key Developments
13.8 Kanda ApS
13.8.1 Key Facts
13.8.2 Business Description
13.8.3 Products and Services
13.8.4 Financial Overview
13.8.5 SWOT Analysis
13.8.6 Key Developments
13.9 YeppAR
13.9.1 Key Facts
13.9.2 Business Description
13.9.3 Products and Services
13.9.4 Financial Overview
13.9.5 SWOT Analysis
13.9.6 Key Developments
13.10 Zugara, Inc.
13.10.1 Key Facts
13.10.2 Business Description
13.10.3 Products and Services
13.10.4 Financial Overview
13.10.5 SWOT Analysis
13.10.6 Key Developments
14. Appendix
14.1 About
14.2 Glossary
LIST OF TABLES
Table 1. Global Augmented Reality and Virtual Reality Market, Revenue and Forecast, 2019-2028 (US$ Mn)
Table 2. North America Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By Technology (US$ million)
Table 3. North America Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By Components (US$ million)
Table 4. North America Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
Table 5. North America Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By End-user Industry (US$ million)
Table 6. North America Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By Country (US$ million)
Table 7. US Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 8. US Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 9. US Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 10. Canada Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 11. Canada Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 12. Canada Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 13. Mexico Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 14. Mexico Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 15. Mexico Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 16. Europe Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By Technology (US$ million)
Table 17. Europe Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By Components (US$ million)
Table 18. Europe Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By End-user Industry (US$ million)
Table 19. Europe Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By Country (US$ million)
Table 20. Germany Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 21. Germany Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 22. Germany Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 23. France Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 24. France Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 25. France Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 26. Italy Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 27. Italy Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 28. Italy Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 29. UK Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 30. UK Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 31. UK Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 32. Russia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 33. Russia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 34. Russia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 35. Rest of Europe Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 36. Rest of Europe Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 37. Rest of Europe Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 38. APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By Technology (US$ million)
Table 39. APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By Components (US$ million)
Table 40. APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By End-user Industry (US$ million)
Table 41. APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By Country (US$ million)
Table 42. Australia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 43. Australia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 44. Australia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 45. China Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 46. China Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 47. China Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 48. India Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 49. India Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 50. India Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 51. Japan Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 52. Japan Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 53. Japan Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 54. South Korea Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 55. South Korea Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 56. South Korea Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 57. Rest of APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 58. Rest of APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 59. Rest of APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 60. MEA Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By Technology (US$ million)
Table 61. MEA Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By Components (US$ million)
Table 62. MEA Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By End-user Industry (US$ million)
Table 63. MEA Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Country (US$ million)
Table 64. Saudi Arabia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 65. Saudi Arabia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 66. Saudi Arabia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 67. UAE Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 68. UAE Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 69. UAE Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 70. South Africa Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 71. South Africa Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 72. South Africa Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 73. Rest of MEA Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 74. Rest of MEA Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 75. Rest of MEA Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 76. SAM Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By Technology (US$ million)
Table 77. SAM Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By Components (US$ million)
Table 78. SAM Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By End-user Industry (US$ million)
Table 79. SAM Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 - By Country (US$ million)
Table 80. Brazil Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 81. Brazil Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 82. Brazil Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 83. Argentina Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 84. Argentina Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 85. Argentina Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 86. Rest of SAM Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Technology (US$ million)
Table 87. Rest of SAM Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By Components (US$ million)
Table 88. Rest of SAM Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 - By End-user Industry (US$ million)
Table 89. Glossary of Terms, Augmented Reality and Virtual Reality Market
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LIST OF FIGURES
Figure 1. Augmented Reality and Virtual Reality Market Segmentation
Figure 2. Augmented Reality and Virtual Reality Market Segmentation - Geography
Figure 3. Augmented Reality and Virtual Reality Market Overview
Figure 4. Augmented Reality and Virtual Reality Market, By Technology
Figure 5. Augmented Reality and Virtual Reality Market, By Component
Figure 6. Augmented Reality and Virtual Reality Market, By End-user Industry
Figure 7. Augmented Reality and Virtual Reality Market, By Region
Figure 8. North America PEST Analysis
Figure 9. Europe - PEST Analysis
Figure 10. Asia Pacific PEST Analysis
Figure 11. Middle East & Africa PEST Analysis
Figure 12. South America PEST Analysis
Figure 13. Augmented Reality and Virtual Reality Market Ecosystem Analysis
Figure 14. Expert Opinion
Figure 15. Augmented Reality and Virtual Reality Market: Impact Analysis of Drivers and Restraints
Figure 16. Global Augmented Reality and Virtual Reality Market
Figure 17. Global Augmented Reality and Virtual Reality Market, Forecast and Analysis (US$ Mn)
Figure 18. Market Positioning- Top Five Players
Figure 19. Augmented Reality and Virtual Reality Market Revenue Share, by Technology (2020 and 2028)
Figure 20. Augmented Reality: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
Figure 21. Virtual Reality: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
Figure 22. Augmented Reality and Virtual Reality Market Revenue Share, by Component (2020 and 2028)
Figure 23. Semiconductor Components: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
Figure 24. Sensors: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
Figure 25. Others: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
Figure 26. Augmented Reality and Virtual Reality Market Revenue Share, by End-user Industry (2020 and 2028)
Figure 27. Entertainment: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
Figure 28. Educational: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
Figure 29. Industrial: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
Figure 30. Medical: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
Figure 31. Real Estate and Architecture: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
Figure 32. Retail: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
Figure 33. Aerospace and Defense: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
Figure 34. Others: Augmented Reality and Virtual Reality Market - Revenue and Forecast to 2028 (US$ Million)
Figure 35. Global Augmented Reality and Virtual Reality Market Breakdown, by Region, 2020 & 2028 (%)
Figure 36. North America Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
Figure 37. North America Augmented Reality and Virtual Reality Market Breakdown, By Technology, 2020 & 2028 (%)
Figure 38. North America Augmented Reality and Virtual Reality Market Breakdown, By Components, 2020 & 2028 (%)
Figure 39. North America Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry, 2020 & 2028 (%)
Figure 40. North America Augmented Reality and Virtual Reality Market Breakdown, by Country, 2020 & 2028 (%)
Figure 41. US Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
Figure 42. Canada Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
Figure 43. Mexico Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
Figure 44. Europe Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 (US$ million)
Figure 45. Europe Augmented Reality and Virtual Reality Market Breakdown, By Technology, 2020 & 2028 (%)
Figure 46. Europe Augmented Reality and Virtual Reality Market Breakdown, By Components, 2020 & 2028 (%)
Figure 47. Europe Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry, 2020 & 2028 (%)
Figure 48. Europe Augmented Reality and Virtual Reality Market Breakdown, by Country, 2020 & 2028(%)
Figure 49. Germany Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
Figure 50. France Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
Figure 51. Italy Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
Figure 52. UK Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
Figure 53. Russia Augmented Reality and Virtual Reality Market, Revenue
The List of Companies - Augmented Reality and Virtual Reality Market
1. Immersive Gaze
2. Google LLC
3. EON Reality
4. Vuzix Corporation
5. Blippar Group Limited (Layar B V)
6. Innovega Inc.
7. imulanis Solutions Private Limited
8. Kanda ApS
9. YeppAR
10. Zugara, Inc.