The global market for healthcare gamification is projected to grow significantly, reaching an estimated US$35,982.7 million by 2027, up from US$3,072.5 million in 2019. This growth represents a remarkable compound annual growth rate (CAGR) of 36.2% from 2020 to 2027.
Several factors contribute to this expansion, including the increasing integration of gamification techniques in healthcare and a surge in technological innovations. However, challenges related to maintaining long-term user engagement may pose obstacles to market growth.
Gamification refers to the application of game design elements, mechanics, and styles to address challenges, engage users, and enhance the enjoyment of tasks. In the healthcare sector, gamification is utilized in various applications, including those focused on disease prevention, self-management, medical education simulations, medication adherence, and telehealth initiatives. Its primary function in healthcare is to facilitate behavioral changes by motivating individuals to improve their health through game-like activities that offer rewards.
Gamified solutions, including applications, therapies, and devices, are increasingly being integrated into diverse areas of healthcare, making the process of behavior modification both enjoyable and accessible. A significant portion of the global population struggles with the motivation to maintain a healthy lifestyle. Gamification addresses this issue by providing users with insights into their physiological data, presenting challenges, and offering rewards to foster community engagement.
Numerous companies are entering the healthcare market with innovative games aimed at transforming the patient-physician dynamic. For example, in January 2020, Onyx Health launched a digital platform designed to address the digital skill gaps within the pharmaceutical and healthcare industries. Additionally, in October 2020, TrialCard Incorporated released version 2.0 of its Mango Health mobile platform, which supports medication and condition management and integrates patient support programs for the launch of a new oral oncolytic treatment. Furthermore, in June 2016, Nike introduced a mental training app called Pro Genius, aimed at helping soccer players enhance their mental game. Such ongoing product launches by industry players are anticipated to drive the growth of the healthcare gamification market throughout the forecast period.
The healthcare gamification market is categorized by game type into casual games, serious games, and exercise games. In 2019, casual games held the largest market share, largely due to their popularity among children and older adults over 50, who benefit from improved cognitive skills. This growing demand has prompted companies to develop a wider array of engaging casual games. However, exercise games are expected to experience faster growth in the coming years, as they encompass fitness and interactive physical motion games. Many healthcare providers are partnering with exercise applications to promote healthy habits among users. For instance, United Healthcare collaborated with the creators of 'Dance, Dance Revolution' on a pilot program designed to encourage physical activity among children.
The emergence of health crises such as SARS, H1N1, and particularly the COVID-19 pandemic has complicated the healthcare landscape. The unique transmission characteristics of COVID-19 have led to the development of new applications aimed at educating the public and addressing the pandemic's challenges. The pandemic has also hindered healthcare professionals' ability to conduct in-person sales and attend medical conferences, resulting in a notable increase in the use of gamification applications on mobile devices and laptops during this period.
Key secondary sources utilized in the preparation of this report include the International Society of Aesthetic Plastic Surgery (ISAPS), the World Health Organization (WHO), the European Union (EU), South Korea's National Enterprise for Clinical Trials (KoNECT), the International Trade Administration (ITA), the US Food and Drug Administration (FDA), and the European Center for Disease Prevention and Control (ECDC).
TABLE OF CONTENTS
1. Introduction
1.1 Scope of the Study
1.2 Research Report Guidance
1.3 Market Segmentation
 1.3.1 Global Healthcare Gamification Market - By Game Type
 1.3.2 Global Healthcare Gamification Market - By Application
 1.3.3 Global Healthcare Gamification Market - By End User
 1.3.4 Global Healthcare Gamification Market - By Geography
2. Healthcare Gamification Market - Key Takeaways
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. Global Healthcare Gamification- Market Landscape
4.1 Overview
4.2 PEST Analysis
 4.2.1 North America - PEST Analysis
 4.2.2 Europe - PEST Analysis
 4.2.3 Asia-Pacific - PEST Analysis
 4.2.4 South and Central America- PEST Analysis
 4.2.5 Middle East and Africa - PEST Analysis
4.3 Expert Opinions
5. Global Healthcare Gamification Market - Key Industry Dynamics
5.1 Market Drivers
 5.1.1 Increasing Adoption of Gamification in Healthcare
 5.1.2 Rise in Number of Technology Launches
5.2 Market Restraints
 5.2.1 Difficulties in Long-Term User Engagement
5.3 Market Opportunities
 5.3.1 Emergence of Health Consumerism
5.4 Future Trends
 5.4.1 Rising Market Consolidation
5.5 Impact Analysis of Drivers and Restraints
6. Healthcare Gamification Market - Global Analysis
6.1 Global Healthcare Gamification Market Revenue Forecast And Analysis
6.2 Global Healthcare Gamification Market, By Geography - Forecast And Analysis
6.3 Market Positioning
7. Healthcare Gamification Market Analysis - Game Type
7.1 Overview
7.2 Healthcare Gamification Market Revenue Share, Game Type (2019 and 2027)
7.4 Casual Games
 7.4.1 Overview
 7.4.2 Casual Games: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
7.5 Exercise Games
 7.5.1 Overview
 7.5.2 Exercise Games: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
7.6 Serious Games
 7.6.1 Overview
 7.6.2 Serious Games: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
8. Healthcare Gamification Market Analysis - By Application
8.1 Overview
8.2 Healthcare Gamification Market Revenue Share, by Application (2019 and 2027)
8.4 Fitness Management
 8.4.1 Overview
 8.4.2 Fitness Management: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
8.5 Medical Training
 8.5.1 Overview
 8.5.2 Medical Training: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
8.6 Physical Therapy
 8.6.1 Overview
 8.6.2 Physical Therapy: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
8.7 Others
 8.7.1 Overview
 8.7.2 Others: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
9. Healthcare Gamification Market Analysis - By End User
9.1 Overview
9.2 Healthcare Gamification Market Share, by End User, 2019 and 2027, (%)
9.3 Enterprise-Based Users
 9.3.1 Overview
 9.3.2 Enterprise-Based Users: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
9.4 Consumer-Based Users
 9.4.1 Overview
 9.4.2 Consumer-Based Users: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
10. Healthcare Gamification Market - Geographic Analysis
10.1 North America: Healthcare Gamification Market
 10.1.1 Overview
 10.1.2 North America: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.1.3 North America: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.1.4 North America: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.1.5 North America: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.1.6 North America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
 10.1.7 US: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.1.7.1 US: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.1.7.2 US: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.1.7.3 US: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.1.7.4 US: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.1.8 Canada: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.1.8.1 Canada: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.1.8.2 Canada: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.1.8.3 Canada: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.1.8.4 Canada: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.1.9 Mexico: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.1.9.1 Mexico: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.1.9.2 Mexico: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.1.9.3 Mexico: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.1.9.4 Mexico: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.2 Europe: Healthcare Gamification Market
 10.2.1 Overview
 10.2.2 Europe: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.2.3 Europe: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.2.4 Europe: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.2.5 Europe: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.2.6 Europe: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
 10.2.7 Germany: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.2.7.1 Germany: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.2.7.2 Germany: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.2.7.3 Germany: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.2.7.4 Germany: Healthcare Gamification Market, by End User, 2018-2027 (USD Million)
 10.2.8 UK: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.2.8.1 UK: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.2.8.2 UK: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.2.8.3 UK: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.2.8.4 UK: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.2.9 France: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.2.9.1 France: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.2.9.2 France: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.2.9.3 France: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.2.9.4 France: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.2.10 Spain: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.2.10.1 Spain: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.2.10.2 Spain: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.2.10.3 Spain: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.2.10.4 Spain: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.2.11 Italy: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.2.11.1 Italy: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.2.11.2 Italy: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.2.11.3 Italy: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.2.11.4 Italy: Healthcare Gamification Market, by End User, 2018-2027 (USD Million)
 10.2.12 Rest of Europe: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.2.12.1 Rest of Europe: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.2.12.2 Rest of Europe: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.2.12.3 Rest of Europe: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.2.12.4 Rest of Europe: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.3 Asia Pacific: Healthcare Gamification Market
 10.3.1 Overview
 10.3.2 Asia Pacific: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.3.3 Asia-Pacific: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.3.4 Asia-Pacific: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.3.5 Asia-Pacific: Healthcare Gamification Market, by End User, 2018-2027 (USD Million)
 10.3.6 Asia Pacific: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
 10.3.7 China: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.3.7.1 China: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.3.7.2 China: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.3.7.3 China: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.3.7.4 China: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.3.8 Japan: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.3.8.1 Japan: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.3.8.2 Japan: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.3.8.3 Japan: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.3.8.4 Japan: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.3.9 India: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.3.9.1 India: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.3.9.2 India: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.3.9.3 India: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.3.9.4 India: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.3.10 South Korea: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.3.10.1 South Korea: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.3.10.2 South Korea: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.3.10.3 South Korea: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.3.10.4 South Korea: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.3.11 Australia: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.3.11.1 Australia: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.3.11.2 Australia: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.3.11.3 Australia: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.3.11.4 Australia: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.3.12 Rest of Asia Pacific: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.3.12.1 Rest of Asia Pacific: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.3.12.2 Rest of Asia-Pacific: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.3.12.3 Rest of Asia-Pacific: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.3.12.4 Rest of Asia-Pacific: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.4 South and Central America: Healthcare Gamification Market
 10.4.1 Overview
 10.4.2 South and Central America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
 10.4.3 South and Central America: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.4.4 South and Central America: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.4.5 South and Central America: Healthcare Gamification Market, by End User, 2018-2027 (USD Million)
 10.4.6 South and Central America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
 10.4.7 Brazil: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.4.7.1 Brazil: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.4.7.2 Brazil: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.4.7.3 Brazil: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.4.7.4 Brazil: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.4.8 Argentina: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.4.8.1 Argentina: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.4.8.2 Argentina: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.4.8.3 Argentina: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.4.8.4 Argentina: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.4.9 Rest of Central and South America: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.4.9.1 Rest of Central and South America: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.4.9.2 Rest of South and Central America: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.4.9.3 Rest of South and Central America: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.4.9.4 Rest of South and Central America: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.1 Middle East & Africa: Healthcare Gamification Market
 10.1.1 Overview
 10.1.2 Middle East & Africa: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.1.3 Middle East and Africa: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.1.4 Middle East and Africa: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.1.5 Middle East and Africa: Healthcare Gamification Market, by End User, 2018-2027 (USD Million)
 10.1.6 Middle East & Africa: Healthcare Gamification Market Share by Country - 2019 & 2027, (%)
 10.1.7 Saudi Arabia: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.1.7.1 Saudi Arabia: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.1.7.2 Saudi Arabia: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.1.7.3 Saudi Arabia: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.1.7.4 Saudi Arabia: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.1.8 UAE: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.1.8.1 UAE: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.1.8.2 UAE: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.1.8.3 UAE: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.1.8.4 UAE: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.1.9 South Africa: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
 10.1.9.1 South Africa: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.1.9.2 South Africa: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.1.9.3 South Africa: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.1.9.4 South Africa: Medical Devices Market, by End User, 2018-2027 (USD Million)
 10.1.10 Rest of Middle East and Africa: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
 10.1.10.1 Rest of Middle East and Africa: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
 10.1.10.2 Rest of Middle East and Africa: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
 10.1.10.3 Rest of Middle East and Africa: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
 10.1.10.4 Rest of Middle East and Africa: Medical Devices Market, by End User, 2018-2027 (USD Million)
11. Impact of COVID-19 Pandemic on Global Healthcare Gamification Market
11.1 North America: Impact Assessment of COVID-19 Pandemic
11.2 Europe (EU): Impact Assessment of COVID-19 Pandemic
11.3 Asia-Pacific: Impact Assessment of COVID-19 Pandemic
11.4 Middle East & Africa: Impact Assessment of COVID-19 Pandemic
11.5 South and Central America: Impact Assessment of COVID-19 Pandemic
12. Industry Landscape
12.1 Overview
12.2 Growth Strategies Done by the Companies in the Market, (%)
12.3 Organic Developments
 12.3.1 Overview
12.4 Inorganic Developments
 12.4.1 Overview
13. Company Profile
13.1 CogniFit
 13.1.1 Key Facts
 13.1.2 Business Description
 13.1.3 Products and Services
 13.1.4 Financial Overview
 13.1.5 SWOT Analysis
 13.1.6 Key Developments
13.2 MANGO HEALTH
 13.2.1 Key Facts
 13.2.2 Business Description
 13.2.3 Products and Services
 13.2.4 Financial Overview
 13.2.5 SWOT Analysis
 13.2.6 Key Developments
13.3 BUNCHBALL
 13.3.1 Key Facts
 13.3.2 Business Description
 13.3.3 Products and Services
 13.3.4 Financial Overview
 13.3.5 SWOT Analysis
 13.3.6 Key Developments
13.4 Ayogo Health Inc.
 13.4.1 Key Facts
 13.4.2 Business Description
 13.4.3 Products and Services
 13.4.4 Financial Overview
 13.4.5 SWOT Analysis
 13.4.6 Key Developments
13.5 Fitbit, Inc
 13.5.1 Key Facts
 13.5.2 Business Description
 13.5.3 Products and Services
 13.5.4 Financial Overview
 13.5.5 SWOT Analysis
 13.5.6 Key Developments
13.6 Akili Interactive Labs, Inc.
 13.6.1 Key Facts
 13.6.2 Business Description
 13.6.3 Products and Services
 13.6.4 Financial Overview
 13.6.5 SWOT Analysis
 13.6.6 Key Developments
13.7 Nike, Inc.
 13.7.1 Key Facts
 13.7.2 Business Description
 13.7.3 Products and Services
 13.7.4 Financial Overview
 13.7.5 SWOT Analysis
 13.7.6 Key Developments
13.8 Cohero Health, Inc.
 13.8.1 Key Facts
 13.8.2 Business Description
 13.8.3 Products and Services
 13.8.4 Financial Overview
 13.8.5 SWOT Analysis
 13.8.6 Key Developments
13.9 higi SH LLC
 13.9.1 Key Facts
 13.9.2 Business Description
 13.9.3 Products and Services
 13.9.4 Financial Overview
 13.9.5 SWOT Analysis
 13.9.6 Key Developments
13.10 mySugr
 13.10.1 Key Facts
 13.10.2 Business Description
 13.10.3 Products and Services
 13.10.4 Financial Overview
 13.10.5 SWOT Analysis
 13.10.6 Key Developments
14. Appendix
14.1 About
14.2 Glossary of Terms
LIST OF TABLES
Table 1. North America Healthcare Gamification Market, by Game Type- Revenue and Forecast to 2027 (USD Million)
Table 2. North America Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 3. North America Medical Devices Market, by End User- Revenue and Forecast to 2027 (USD Million)
Table 4. US Healthcare Gamification Market, by Game Type- Revenue and Forecast to 2027 (USD Million)
Table 5. US Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 6. US Medical Devices Market, by End User- Revenue and Forecast to 2027 (USD Million)
Table 7. Canada Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 8. Canada Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 9. CanadaMedical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 10. Mexico Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 11. Mexico Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 12. MexicoMedical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 13. Europe Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 14. Europe Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 15. Europe Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 16. Germany Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 17. Germany Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 18. Germany Healthcare Gamification Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 19. UK Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 20. UK Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 21. UK Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 22. France Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 23. France Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 24. France Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 25. Spain Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 26. Spain Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 27. Spain Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 28. Italy Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 29. Italy Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 30. Italy Healthcare Gamification Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 31. Rest of Europe Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 32. Rest of Europe Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 33. Rest of Europe Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 34. Asia-Pacific Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 35. Asia-Pacific Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 36. Asia-Pacific Healthcare Gamification Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 37. China Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 38. China Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 39. China Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 40. Japan Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 41. Japan Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 42. Japan Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 43. India Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 44. India Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 45. India Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 46. South Korea Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 47. South Korea Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 48. South Korea Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 49. Australia Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 50. Australia Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 51. Australia Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 52. Rest of Asia-Pacific Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 53. Rest of Asia-Pacific Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 54. Rest of Asia-Pacific Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 55. South and Central America Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 56. South and Central America Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 57. South and Central America Healthcare Gamification Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 58. Brazil Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 59. Brazil Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 60. Brazil Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 61. Argentina Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 62. Argentina Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 63. Argentina Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 64. Rest of South and Central America Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 65. Rest of South and Central America Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 66. Rest of South and Central America Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 67. Middle East and Africa Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 68. Middle East and Africa Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 69. Middle East and Africa Healthcare Gamification Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 70. Saudi Arabia Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 71. Saudi Arabia Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 72. Saudi Arabia Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 73. UAE Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 74. UAE Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 75. UAE Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 76. South Africa Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 77. South Africa Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 78. South Africa Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 79. Rest of Middle East and Africa Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 80. Rest of Middle East and Africa Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 81. Rest of Middle East and Africa Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 82. Organic Developments Done by Companies
Table 83. Inorganic Developments Done by Companies
Table 84. Glossary of Terms, Healthcare Gamification Market
LIST OF FIGURES
Figure 1. Healthcare gamification Market Segmentation
Figure 2. Healthcare Gamification Market, By Region
Figure 3. Global Healthcare Gamification Market Overview
Figure 4. Casual Games Segment Held Largest Share of Game Type Segment In Healthcare Gamification Market
Figure 5. Asia-Pacific Region Is Expected to Show Remarkable Growth During the Forecast Period
Figure 6. Global Healthcare Gamification Market, By Geography (USD Million)
Figure 7. Global Healthcare Gamification Market- Leading Country Markets (USD Million)
Figure 8. Global Healthcare Gamification Market- Leading Country Markets (USD Million)
Figure 9. North America - PEST Analysis
Figure 10. Europe - PEST Analysis
Figure 11. Asia-Pacific - PEST Analysis
Figure 12. South and Central America - PEST Analysis
Figure 13. Middle East and Africa - PEST Analysis
Figure 14. Healthcare Gamification Market Impact Analysis of Driver and Restraint
Figure 15. Global Healthcare Gamification Market - Revenue Forecast And Analysis - 2019- 2027
Figure 16. Global Healthcare Gamification Market - By Geography Forecast and Analysis - 2019- 2027
Figure 17. Global Healthcare Gamification Market - By Geography Forecast and Analysis - 2019 - 2027
Figure 18. Healthcare Gamification Market Revenue Share, Game Type (2019 and 2027)
Figure 19. Casual Games: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 20. Exercise Games: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 21. Serious Games: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 22. Healthcare Gamification Market Revenue Share, by Application (2019 and 2027)
Figure 23. Fitness Management: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 24. Medical Training: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 25. Physical Therapy: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 26. Others: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 27. Healthcare Gamification Market Share, by End User, 2019 and 2027 (%)
Figure 28. Enterprise-Based Users: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 29. Consumer-Based Users: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 30. North America: Healthcare Gamification Market, by Key Country - Revenue (2019) (USD Million)
Figure 31. North America Healthcare Gamification Market Revenue and Forecast to 2027 (USD Million)
Figure 32. North America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
Figure 33. US: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 34. Canada: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 35. Mexico: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 36. Europe: Healthcare Gamification Market, by Key Country - Revenue (2019) (USD Million)
Figure 37. Europe Healthcare Gamification Market Revenue and Forecast to 2027 (USD Million)
Figure 38. Europe: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
Figure 39. Germany: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 40. UK: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 41. France: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 42. Spain: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 43. Italy: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 44. Rest of Europe: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 45. Asia Pacific: Healthcare Gamification Market, by Key Country - Revenue (2019) (USD Million)
Figure 46. Asia Pacific Healthcare Gamification Market Revenue and Forecast to 2027 (USD Million)
Figure 47. China: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 48. Japan: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 49. India: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 50. South Korea: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 51. Australia: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 52. Rest of Asia Pacific: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 53. South and Central America: Healthcare Gamification Market, by Key Country - Revenue (2019) (USD Million)
Figure 54. South and Central America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
Figure 55. South and Central America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
Figure 56. Brazil: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 57. Argentina: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 58. Rest of Central and South America: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 59. Middle East & Africa: Healthcare Gamification Market, by Key Country - Revenue (2019) (USD Million)
Figure 60. Middle East & Africa Healthcare Gamification Market Revenue and Forecast to 2027 (USD Million)
Figure 61. Middle East & Africa:
Cognifit
Mango Health
Bunchball
Ayogo Health Inc.
Fitbit, Inc.
Akili Interactive Labs, Inc.
Nike, Inc.
Cohero Health, Inc.
Higi Sh Llc
Mysugr